Akroma’s Blessing 2W Instant Uncommon Creatures you control gain protection from the color of your choice until end of turn. Cycling W (W, Discard this card from your hand: Draw a card.) Akroma’s Vengeance 4WW Sorcery Rare Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card from your hand: Draw a card.) Ancestor’s Prophet 4W Creature - Cleric Lord Rare Tap five untapped Clerics you control: You gain 10 life. 1/5 Astral Slide 2W Enchantment Uncommon Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner’s control at end of turn. Aura Extraction 1W Instant Uncommon Put target enchantment on top of its owner’s library. Cycling 2 (2, Discard this card from your hand: Draw a card.) Aurification 2WW Enchantment Rare Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can’t attack.) When Aurification leaves play, remove all gold counters from all creatures. Aven Brigadier 3WWW Creature - Bird Soldier Rare Flying All other Birds get +1/+1. All other Soldiers get +1/+1. 3/5 Aven Soulgazer 3WW Creature - Bird Cleric Uncommon Flying 2W: Look at target face-down creature. 3/3 Battlefield Medic 1W Creature - Cleric Common T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. 1/1 Catapult Master 3WW Creature - Soldier Lord Rare Tap five untapped Soldiers you control: Remove target creature from the game. 3/3 Catapult Squad 1W Creature - Soldier Uncommon Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1 Chain of Silence 1W Instant Uncommon Prevent all damage target creature would deal this turn. That creature’s controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Circle of Solace 3W Enchantment Rare As Circle of Solace comes into play, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. Convalescent Care 1WW Enchantment Rare At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card. Crowd Favorites 6W Creature - Soldier Uncommon 3W: Tap target creature. 3W: Crowd Favorites gets +0/+5 until end of turn. 4/4 Crown of Awe 1W Enchant Creature Common Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. Crude Rampart 3W Creature - Wall Uncommon (Walls can’t attack.) Morph 4W 4/5 Daru Cavalier 3W Creature - Soldier Common First strike When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 Daru Healer 2W Creature - Cleric Common T: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W 1/2 Daru Lancer 4WW Creature - Soldier Common First strike Morph 2WW 3/4 Daunting Defender 4W Creature - Cleric Common If a source would deal damage to a Cleric you control, prevent 1 of that damage. 3/3 Dawning Purist 2W Creature - Cleric Uncommon Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W 2/2 Defensive Maneuvers 3W Instant Common Creatures of the type of your choice get +0/+4 until end of turn. Demystify W Instant Common Destroy target enchantment. Disciple of Grace 1W Creature - Cleric Common Protection from black Cycling 2 1/2 Dive Bomber 3W Creature - Bird Soldier Common Flying T, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. 2/2 Doubtless One 3W Creature - Cleric Avatar Uncommon Doubtless One’s power and toughness are each equal to the number of Clerics in play. Whenever Doubtless One deals damage, you gain that much life. */* Exalted Angel 4WW Creature - Angel Rare Flying Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW 4/5 Foothill Guide W Creature - Cleric Common Protection from Goblins Morph W 1/1 Glarecaster 4WW Creature - Bird Cleric Rare Flying 5W: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead. 3/3 Glory Seeker 1W Creature - Soldier Common 2/2 Grassland Crusader 5W Creature - Cleric Soldier Common T: Target Elf or Soldier gets +2/+2 until end of turn. 2/4 Gravel Slinger 3W Creature - Soldier Common T: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1W 1/3 Gustcloak Harrier 1WW Creature - Bird Soldier Common Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2 Gustcloak Runner W Creature - Soldier Common Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1 Gustcloak Savior 4W Creature - Bird Soldier Rare Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4 Gustcloak Sentinel 2WW Creature - Soldier Uncommon Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3 Gustcloak Skirmisher 3W Creature - Bird Soldier Uncommon Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3 Harsh Mercy 2W Sorcery Rare Each player chooses a creature type. Destroy all creatures that aren’t of a type chosen this way. They can’t be regenerated. Improvised Armor 3W Enchant Creature Uncommon Enchanted creature gets +2/+5. Cycling 3 Inspirit 2W Instant Uncommon Untap target creature. It gets +2/+4 until end of turn. Ironfist Crusher 4W Creature - Soldier Uncommon Ironfist Crusher may block any number of creatures. Morph 3W 2/4 Jareth, Leonine Titan 3WWW Creature - Cat Giant Legend Rare Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn. 4/7 Mobilization 2W Enchantment Rare Attacking doesn’t cause Soldiers to tap. 2W: Put a 1/1 white Soldier creature token into play. Nova Cleric W Creature - Cleric Uncommon 2W, T, Sacrifice Nova Cleric: Destroy all enchantments. 1/2 Oblation 2W Instant Rare The owner of target nonland permanent shuffles it into his or her library, then draws two cards. Pacifism 1W Enchant Creature Common Enchanted creature can’t attack or block. Pearlspear Courier 2W Creature - Soldier Uncommon You may choose not to untap Pearlspear Courier during your untap step. 2W, T: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has “Attacking doesn’t cause this creature to tap.” 2/1 Piety Charm W Instant Common Choose one - Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn’t cause creatures you control to tap this turn. Renewed Faith 2W Instant Common You gain 6 life. Cycling 1W When you cycle Renewed Faith, you may gain 2 life. Righteous Cause 3WW Enchantment Uncommon Whenever a creature attacks, you gain 1 life. Sandskin 2W Enchant Creature Common Prevent all combat damage that would be dealt to and dealt by enchanted creature. Shared Triumph 1W Enchantment Rare As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1. Shieldmage Elder 5W Creature - Cleric Wizard Uncommon Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3 Sigil of the New Dawn 3W Enchantment Rare Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand. Sunfire Balm 2W Instant Uncommon Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling 1W When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. True Believer WW Creature - Cleric Rare You can’t be the target of spells or abilities. 2/2 Unified Strike W Instant Common Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play. Weathered Wayfarer W Creature - Nomad Cleric Rare W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. 1/1 Whipcorder WW Creature - Soldier Rebel Uncommon W, T: Tap target creature. Morph W 2/2 Words of Worship 2W Enchantment Rare 1: The next time you would draw a card this turn, you gain 5 life instead. Airborne Aid 3U Sorcery Common Draw a card for each Bird in play. Annex 2UU Enchant Land Uncommon You control enchanted land. Aphetto Alchemist 1U Creature — Wizard Uncommon T: Untap target artifact or creature. Morph U 1/2 Aphetto Grifter 2U Creature — Wizard Uncommon Tap two untapped Wizards you control: Tap target permanent. 1/1 Arcanis the Omnipotent 3UUU Creature — Wizard Legend Rare T: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner’s hand. 3/4 Artificial Evolution U Instant Rare Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can’t be Legend or Wall. (This effect doesn’t end at end of turn.) Ascending Aven 2UU Creature — Bird Soldier Common Flying Ascending Aven may block only creatures with flying. Morph 2U 3/2 Aven Fateshaper 6U Creature — Bird Wizard Uncommon Flying When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order. 4/5 Backslide 1U Instant Common Turn target creature with morph face down. Cycling U Blatant Thievery 4UUU Sorcery Rare For each opponent, gain control of target permanent that player controls. (This effect doesn’t end at end of turn.) Callous Oppressor 1UU Creature — Cephalid Rare You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. T: Gain control of target creature that isn’t of the chosen type as long as Callous Oppressor remains tapped. 1/2 Chain of Vapor U Instant Uncommon Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Choking Tethers 3U Instant Common Tap up to four target creatures. Cycling 1U When you cycle Choking Tethers, you may tap target creature. Clone 3U Creature — Clone Rare As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. 0/0 Complicate 2U Instant Uncommon Counter target spell unless its controller pays 3. Cycling 2U When you cycle Complicate, you may counter target spell unless its controller pays 1. Crafty Pathmage 2U Creature — Wizard Common T: Target creature with power 2 or less is unblockable this turn. 1/1 Crown of Ascension 1U Enchant Creature Common Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. Discombobulate 2UU Instant Uncommon Counter target spell. Look at the top four cards of your library, then put them back in any order. Dispersing Orb 3UU Enchantment Uncommon 3U, Sacrifice a permanent: Return target permanent to its owner’s hand. Disruptive Pitmage 2U Creature — Wizard Common T: Counter target spell unless its controller pays 1. Morph U 1/1 Essence Fracture 3UU Sorcery Uncommon Return two target creatures to their owners’ hands. Cycling 2U Fleeting Aven 1UU Creature — Bird Wizard Uncommon Flying Whenever a player cycles a card, return Fleeting Aven to its owner’s hand. 2/2 Future Sight 2UUU Enchantment Rare Play with the top card of your library revealed. You may play the top card of your library as though it were in your hand. Ghosthelm Courier 2U Creature — Wizard Uncommon You may choose not to untap Ghosthelm Courier during your untap step. 2U, T: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can’t be the target of spells or abilities. 2/1 Graxiplon 5U Creature — Beast Uncommon Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. 3/4 Imagecrafter U Creature — Wizard Common T: Choose a creature type other than Legend or Wall. Target creature’s type becomes that type until end of turn. 1/1 Information Dealer 1U Creature — Wizard Common T: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. 1/1 Ixidor, Reality Sculptor 3UU Creature — Wizard Legend Rare Face-down creatures get +1/+1. 2U: Turn target face-down creature face up. 3/4 Ixidor’s Will 2U Instant Common Counter target spell unless its controller pays 2 for each Wizard in play. Mage’s Guile 1U Instant Common Target creature can’t be the target of spells or abilities this turn. Cycling U Meddle 1U Instant Uncommon If target spell has only one target and that target is a creature, change that spell’s target to another creature. Mistform Dreamer 2U Creature — Illusion Common Flying 1: Mistform Dreamer’s type becomes the creature type of your choice until end of turn. 2/1 Mistform Mask 1U Enchant Creature Common 1: Enchanted creature’s type becomes the creature type of your choice until end of turn. Mistform Mutant 4UU Creature — Illusion Mutant Uncommon 1U: Choose a creature type other than Legend or Wall. Target creature’s type becomes that type until end of turn. 3/4 Mistform Shrieker 3UU Creature — Illusion Uncommon Flying 1: Mistform Shrieker’s type becomes the creature type of your choice until end of turn. Morph 3UU 3/3 Mistform Skyreaver 5UU Creature — Illusion Rare Flying 1: Mistform Skyreaver’s type becomes the creature type of your choice until end of turn. 6/6 Mistform Stalker 1U Creature — Illusion Uncommon 1: Mistform Stalker’s type becomes the creature type of your choice until end of turn. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1 Mistform Wall 2U Creature — Illusion Wall Common 1: Mistform Wall’s type becomes the creature type of your choice until end of turn. 1/4 Nameless One 3U Creature — Wizard Avatar Uncommon Nameless One’s power and toughness are each equal to the number of Wizards in play. Morph 2U */* Peer Pressure 3U Sorcery Rare Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn’t end at end of turn.) Psychic Trance 2UU Instant Rare Until end of turn, Wizards you control gain “T: Counter target spell.” Quicksilver Dragon 4UU Creature — Dragon Rare Flying U: If target spell has only one target and that target is Quicksilver Dragon, change that spell’s target to another creature. Morph 4U 5/5 Read the Runes XU Instant Rare Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent. Reminisce 2U Sorcery Uncommon Target player shuffles his or her graveyard into his or her library. Riptide Biologist 1U Creature — Wizard Common Protection from Beasts Morph 2U 1/1 Riptide Chronologist 3UU Creature — Wizard Uncommon U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice. 1/3 Riptide Entrancer 1UU Creature — Wizard Rare Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn’t end at end of turn.) Morph UU 1/1 Riptide Shapeshifter 3UU Creature — Shapeshifter Uncommon 2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library. 3/3 Rummaging Wizard 3U Creature — Wizard Uncommon 2U: Look at the top card of your library. You may put that card into your graveyard. 2/2 Sage Aven 3U Creature — Bird Wizard Common Flying When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order. 1/3 Screaming Seahawk 4U Creature — Bird Common Flying When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 Sea’s Claim U Enchant Land Common Enchanted land is an island. Slipstream Eel 5UU Creature — Beast Common Slipstream Eel can’t attack unless defending player controls an island. Cycling 1U 6/6 Spy Network U Instant Common Look at target player’s hand, the top card of that player’s library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. Standardize UU Instant Rare Choose a creature type other than Legend or Wall. Each creature’s type becomes that type until end of turn. Supreme Inquisitor 3UU Creature — Wizard Lord Rare Tap five untapped Wizards you control: Search target player’s library for up to five cards and remove them from the game. Then that player shuffles his or her library. 1/3 Trade Secrets 1UU Sorcery Rare Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. Trickery Charm U Instant Common Choose one — Target creature gains flying until end of turn; or target creature’s type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. Voidmage Prodigy UU Creature — Wizard Rare UU, Sacrifice a Wizard: Counter target spell. Morph U 2/1 Wheel and Deal 3U Instant Rare Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. Words of Wind 2U Enchantment Rare 1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner’s hand instead. Accursed Centaur B Creature - Zombie Centaur Common When Accursed Centaur comes into play, sacrifice a creature. 2/2 Anurid Murkdiver 4BB Creature - Zombie Beast Common Swampwalk 4/3 Aphetto Dredging 3B Sorcery Common Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Aphetto Vulture 4BB Creature - Zombie Bird Uncommon Flying When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library. 3/2 Blackmail B Sorcery Uncommon Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Boneknitter 1B Creature - Zombie Cleric Uncommon 1B: Regenerate target Zombie. Morph 2B 1/1 Cabal Archon 2B Creature - Cleric Uncommon B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2 Cabal Executioner 2BB Creature - Cleric Uncommon Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB 2/2 Cabal Slaver 2B Creature - Cleric Uncommon Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand. 2/1 Chain of Smog 1B Sorcery Uncommon Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy. Cover of Darkness 1B Enchantment Rare As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have Fear. Crown of Suspicion 1B Enchant Creature Common Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. Cruel Revival 4B Instant Common Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Death Match 3B Enchantment Rare Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. Death Pulse 2BB Instant Uncommon Target creature gets -4/-4 until end of turn. Cycling 1BB When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. Dirge of Dread 2B Sorcery Common All creatures gain Fear until end of turn. Cycling 1B When you cycle Dirge of Dread, you may have target creature gain Fear until end of turn. Disciple of Malice 1B Creature - Cleric Common Protection from White Cycling 2 1/2 Doomed Necromancer 2B Creature - Cleric Mercenary Rare B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. 2/2 Ebonblade Reaper 2B Creature - Cleric Rare Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB 1/1 Endemic Plague 3B Sorcery Rare As an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. Entrails Feaster B Creature - Zombie Cat Rare At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. 1/1 Fade from Memory B Instant Uncommon Remove target card in a graveyard from the game. Cycling B Fallen Cleric 4B Creature - Zombie Cleric Common Protection from Clerics Morph 4B 4/2 False Cure BB Instant Rare Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. Feeding Frenzy 2B Instant Uncommon Target creature gets -X/-X until end of turn, where X is the number of Zombies in play. Festering Goblin B Creature - Zombie Goblin Common When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. 1/1 Frightshroud Courier 2B Creature - Zombie Uncommon You may choose not to untap Frightshroud Courier during your untap step. 2B, T: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has Fear. 2/1 Gangrenous Goliath 3BB Creature - Zombie Giant Rare Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. Use this ability only if Gangrenous Goliath is in your graveyard. 4/4 Gluttonous Zombie 4B Creature - Zombie Uncommon Fear 3/3 Gravespawn Sovereign 4BB Creature - Zombie Lord Rare Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. 3/3 Grinning Demon 2BB Creature - Demon Rare At he beginning of your upkeep, you lose 2 life. Morph 2BB 6/6 Haunted Cadaver 3B Creature - Zombie Common Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand. Morph 1B 2/2 Head Games 3BB Sorcery Rare Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Headhunter 1B Creature - Cleric Uncommon Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph B 1/1 Infest 1BB Sorcery Uncommon All creatures get -2/-2 until end of turn. Misery Charm B Instant Common Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. Nantuko Husk 2B Creature - Zombie Insect Common Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. 2/2 Oversold Cemetery 1B Enchantment Rare At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Patriarch's Bidding 3BB Sorcery Rare Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play. Profane Prayers 2BB Sorcery Common Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play. Prowling Pangolin 3BB Creature - Beast Uncommon When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5 Rotlung Reanimator 2B Creature - Zombie Cleric Rare Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play. 2/2 Screeching Buzzard 3B Creature - Bird Common Flying When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand. 2/2 Severed Legion 1BB Creature - Zombie Common Fear 2/2 Shade's Breath 1B Instant Uncommon Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "B: This creature gets +1/+1 until end of turn." Shepherd of Rot 1B Creature - Zombie Cleric Common T: Each player loses 1 life for each Zombie in play. 1/1 Silent Specter 4BB (PRERELEASE CARD) Creature - Specter Rare Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand. Morph 3BB 4/4 Smother 1B Instant Uncommon Destroy target creature with converted mana cost 3 or less. It can't be regenerated. Soulless One 3B Creature - Zombie Avatar Uncommon Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards. */* Spined Basher 2B Creature - Zombie Beast Common Morph 2B 3/1 Strongarm Tactics 1B Sorcery Rare Each player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life. Swat 1BB Instant Common Destroy target creature with power 2 or less. Cycling 2 Syphon Mind 3B Sorcery Common Each other player discards a card from his or her hand. You draw a card for each card discarded this way. Syphon Soul 2B Sorcery Common Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Thrashing Mudspawn 3BB Creature - Beast Uncommon Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph 1BB 4/4 Undead Gladiator 1BB Creature - Zombie Barbarian Rare 1B, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling 1B 3/1 Visara the Dreadful 3BBB Creature - Gorgon Legend Rare Flying T: Destroy target creature. It can't be regenerated. 5/5 Walking Desecration 2B Creature - Zombie Uncommon B, T: Creatures of the type of your choice attack this turn if able. 1/1 Withering Hex B Enchant Creature Uncommon Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. Words of Waste 2B Enchantment Rare 1: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead. Wretched Anurid 1B Creature - Zombie Beast Common 3/3 Whenever another creature comes into play, you lose 1 life. Aether Charge 4R Enchantment Uncommon Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. Aggravated Assault 2R Enchantment Rare 3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. Airdrop Condor 4R Creature - Bird Uncommon Flying, 1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player. 2/2 Avarax 3RR Creature - Beast Uncommon Haste When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn. 3/3 Battering Craghorn 2RR Creature - Beast Common First strike Morph 1RR 3/1 Blistering Firecat 1RRR Creature - Cat Rare Trample, haste At end of turn, sacrifice Blistering Firecat. Morph RR 7/1 Break Open 1R Instant Common Turn target face-down creature an opponent controls face up. Brightstone Ritual R Instant Common Add R to your mana pool for each Goblin in play. Butcher Orgg 4RRR Creature - Orgg Rare You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. 6/6 Chain of Plasma 1R Instant Uncommon Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy. Charging Slateback 4R Creature - Beast Common Charging Slateback can't block. Morph 4R 4/3 Commando Raid 2R Instant Uncommon Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." Crown of Fury 1R Enchant Creature Common Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. Custody Battle 1R Enchant Creature Uncommon Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." Dragon Roost 4RR Enchantment Rare 5RR: Put a 5/5 red Dragon creature token with flying into play. Dwarven Blastminer 1R Creature - Dwarf Uncommon 2R,T: Destroy target nonbasic land. Morph R 1/1 Embermage Goblin 3R Creature - Goblin Wizard Uncommon When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. T: Embermage Goblin deals 1 damage to target creature or player. 1/1 Erratic Explosion 2R Sorcery Common Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. Fever Charm R Instant Common Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard. Flamestick Courier 2R Creature - Goblin Uncommon You may choose not to untap Flamestick Courier during your untap step. 2R, T: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste. 2/1 Goblin Machinist 4R Creature - Goblin Uncommon 2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. 0/5 Goblin Piledriver 1R Creature - Goblin Rare Protection from Blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 Goblin Pyromancer 3R Creature - Goblin Wizard Rare When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn. At end of turn, destroy all Goblins. 2/2 Goblin Sharpshooter 2R Creature - Goblin Rare Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. T: Goblin Sharpshooter deals 1 damage to target creature or player. 1/1 Goblin Sky Raider 2R Creature - Goblin Common Flying 1/2 Goblin Sledder R Creature - Goblin Common Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1 Goblin Taskmaster R Creature - Goblin Common 1R: Target Goblin gets +1/+0 until end of turn. Morph R 1/1 Grand Melee 3R Enchantment Rare All creatures attack each turn if able. All creatures block each turn if able. Gratuitous Violence 2RRR Enchantment Rare If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Insurrection 5RRR Sorcery Rare Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Kaboom! 4R Sorcery Rare Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. Lavamancer's Skill 1R Enchant Creature Common Enchanted creature has "T: This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "T: This creature deals 2 damage to target creature." Lay Waste 3R Sorcery Common Destroy target land. Cycling 2 Lightning Rift 1R Enchantment Uncommon Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player. Mana Echoes 2RR Enchantment Rare Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it. Menacing Ogre 3RR Creature - Ogre Rare Trample, Haste When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. 3/3 Nosy Goblin 2R Creature - Goblin Common T, Sacrifice Nosy Goblin: Destroy target face-down creature. 2/1 Pinpoint Avalanche 3RR Instant Common Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. Reckless One 3R Creature - Goblin Avatar Uncommon Haste Reckless One's power and toughness are each equal to the number of Goblins in play. */* Risky Move 3RRR Enchantment Rare At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. Rorix Bladewing 3RRR Creature - Dragon Legend Rare Flying, Haste 6/5 Searing Flesh 6R Sorcery Uncommon Searing Flesh deals 7 damage to target opponent. Shaleskin Bruiser 6R Creature - Beast Uncommon Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. 4/4 Shock R Instant Common Shock deals 2 damage to target creature or player. Skirk Commando 1RR Creature - Goblin Common Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R 2/1 Skirk Fire Marshal 3RR Creature - Goblin Lord Rare Protection from Red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. 2/2 Skirk Prospector R Creature - Goblin Common Sacrifice a Goblin: Add R to your mana pool. 1/1 Skittish Valesk 6R Creature - Beast Uncommon At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph 5R 5/5 Slice and Dice 4RR Sorcery Uncommon Slice and Dice deals 4 damage to each creature. Cycling 2R When you cycle Slice and Dice, you may have it deal 1 damage to each creature. Snapping Thragg 4R Creature - Beast Uncommon Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph 4RR 3/3 Solar Blast 3R Instant Common Solar Blast deals 3 damage to target creature or player. Cycling 1RR When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. Sparksmith 1R Creature - Goblin Common T: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play. 1/1 Spitfire Handler 1R Creature - Goblin Common Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn. 1/1 Spurred Wolverine 4R Creature - Beast Uncommon Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 2/3 Starstorm XRR Instant Rare Starstorm deals X damage to each creature. Cycling 3 Tephraderm 4R Creature - Beast R Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. 4/5 Thoughtbound Primoc 2R Creature - Bird Beast Uncommon Flying At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc. 2/3 Threaten 2R Sorcery Uncommon Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Thunder of Hooves 3R Sorcery Uncommon Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play. Wave of Indifference XR Sorcery Common X target creatures can't block this turn. Words of War 2R Enchantment Rare 1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. Animal Magnetism 4G Sorcery Rare Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard. Barkhide Mauler 4G Creature - Beast Common Cycling 2 4/4 Biorhythm 6GG Sorcery Rare Each player's life total becomes the number of creatures he or she controls. Birchlore Rangers G Creature - Elf Common Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G 1/1 Bloodline Shaman 1G Creature - Elf Wizard Uncommon T: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1 Broodhatch Nantuko 1G Creature - Insect Druid Uncommon Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G 1/1 Centaur Glade 3GG Enchantment Uncommon 2GG: Put a 3/3 green Centaur creature token into play. Chain of Acid 3G Sorcery Uncommon Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. Crown of Vigor 1G Enchant Creature Common Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. Elven Riders 3GG Creature - Elf Uncommon Elven Riders can't be blocked except by creatures with flying and/or Walls. 3/3 Elvish Guidance 2G Enchant Land Common Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play. Elvish Pathcutter 3G Creature - Elf Common 2G: Target Elf gains forestwalk until end of turn. 1/2 Elvish Pioneer G Creature - Elf Druid Common When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. 1/1 Elvish Scrapper G Creature - Elf Uncommon G, T, Sacrifice Elvish Scrapper: Destroy target artifact. 1/1 Elvish Vanguard 1G Creature - Elf Rare Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard. 1/1 Elvish Warrior GG Creature - Elf Common 2/3 Enchantress's Presence 2G Enchantment Rare Whenever you play an enchantment spell, draw a card. Everglove Courier 2G Creature - Elf Uncommon You may choose not to untap Everglove Courier during your untap step. 2G, T: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample. 2/1 Explosive Vegetation 3G Sorcery Uncommon Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. Gigapede 3GG Creature - Insect Rare Gigapede can't be the target of spells or abilities. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand. 6/1 Heedless One 3G Creature - Elf Avatar Uncommon Trample Heedless One's power and toughness are each equal to the number of Elves in play. */* Hystrodon 4G Creature - Beast Rare Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1GG 3/4 Invigorating Boon 1G Enchantment Uncommon Whenever a player cycles a card, you may put a +1/+1 counter on target creature. Kamahl, Fist of Krosa 4GG Creature - Druid Legend Rare G: Target land becomes a 1/1 creature until end of turn. It's still a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn. 4/3 Kamahl's Summons 3G Sorcery Uncommon Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way. Krosan Colossus 6GGG Creature - Beast Rare Morph 6GG 9/9 Krosan Groundshaker 4GGG Creature - Beast Uncommon G: Target Beast gains trample until end of turn. 6/6 Krosan Tusker 5GG Creature - Beast Common Cycling 2G When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. 6/5 Leery Fogbeast 2G Creature - Beast Common Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. 4/2 Mythic Proportions 4GGG Enchant Creature Rare Enchanted creature gets +8/+8 and has trample. Naturalize 1G Instant Common Destroy target artifact or enchantment. Overwhelming Instinct 2G Enchantment Uncommon Whenever you attack with three or more creatures, draw a card. Primal Boost 2G Instant Uncommon Target creature gets +4/+4 until end of turn. Cycling 2G When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. Ravenous Baloth 2GG Creature - Beast Rare Sacrifice a Beast: You gain 4 life. 4/4 Run Wild G Instant Uncommon Until end of turn, target creature gains trample and "G: Regenerate this creature." Serpentine Basilisk 2GG Creature - Basilisk Uncommon Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph 1GG 2/3 Silklash Spider 3GG Creature - Spider Rare Silklash Spider may block as though it had flying. XGG: Silklash Spider deals X damage to each creature with flying. 2/7 Silvos, Rogue Elemental 3GGG Creature - Elemental Legend Rare Trample G: Regenerate Silvos, Rogue Elemental. 8/5 Snarling Undorak 2GG Creature - Beast Common 2G: Target Beast gets +1/+1 until end of turn. Morph 1GG 3/3 Spitting Gourna 3GG Creature - Beast Common Spitting Gourna may block as though it had flying. Morph 4G 3/4 Stag Beetle 3GG Creature - Insect Rare Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play. 0/0 Steely Resolve 1G Enchantment Rare As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type can't be the targets of spells or abilities. Symbiotic Beast 4GG Creature - Beast Uncommon When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. 4/4 Symbiotic Elf 3G Creature - Elf Common When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play. 2/2 Symbiotic Wurm 5GGG Creature - Wurm Rare When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play. 7/7 Taunting Elf G Creature - Elf Common All creatures able to block Taunting Elf do so. 0/1 Tempting Wurm 1G Creature - Wurm Rare When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play. 5/5 Towering Baloth 6GG Creature - Beast Uncommon Morph 6G 7/6 Treespring Lorian 5G Creature - Beast Common Morph 5G 5/4 Tribal Unity X2G Instant Uncommon Creatures of the type of your choice get +X/+X until end of turn. Venomspout Brackus 6G Creature - Beast Uncommon 1G, T: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph 3GG 5/5 Vitality Charm G Instant Common Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. Voice of the Woods 3GG Creature - Elf Lord Rare Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. 2/2 Wall of Mulch 1G Creature - Wall Uncommon G, Sacrifice a Wall: Draw a card. 0/4 Weird Harvest XGG Sorcery Rare Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Wellwisher 1G Creature - Elf Common T: You gain 1 life for each Elf in play. 1/1 Wirewood Elf 1G Creature - Elf Common T: Add G to your mana pool. 1/2 Wirewood Herald 1G Creature - Elf Common When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library. 1/1 Wirewood Pride G Instant Common Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Wirewood Savage 2G Creature - Elf Common Whenever a Beast comes into play, you may draw a card. 2/2 Words of Wilding 2G Enchantment Rare 1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead. Barren Moor Land Common Barren Moor comes into play tapped. T: Add B to your mana pool. Cycling B Bloodstained Mire Land Rare T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library. Contested Cliffs Land Rare T: Add 1 to your mana pool. RG, T: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. Daru Encampment Land Uncommon T: Add 1 to your mana pool. W, T: Target Soldier gets +1/+1 until end of turn. Flooded Strand Land Rare T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a plains or island card and put it into play. Then shuffle your library. Forgotten Cave Land Common Forgotten Cave comes into play tapped. T: Add R to your mana pool. Cycling R Goblin Burrows Land Uncommon T: Add 1 to your mana pool. 1R, T: Target Goblin gets +2/+0 until end of turn. Grand Coliseum Land Rare Grand Coliseum comes into play tapped. T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. Lonely Sandbar Land Common Lonely Sandbar comes into play tapped. T: Add U to your mana pool. Cycling U Polluted Delta Land Rare T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an island or swamp card and put it into play. Then shuffle your library. Riptide Laboratory Land Rare T: Add 1 to your mana pool. U, T: Return target Wizard you control to its owner’s hand. Seaside Haven Land Uncommon T: Add 1 to your mana pool. WU, T, Sacrifice a Bird: Draw a card. Secluded Steppe Land Common Secluded Steppe comes into play tapped. T: Add W to your mana pool. Cycling W Starlit Sanctum Land Uncommon T: Add 1 to your mana pool. W, T, Sacrifice a Cleric: You gain life equal to that Cleric’s toughness. B, T, Sacrifice a Cleric: Target player loses life equal to that Cleric’s power. Tranquil Thicket Land Common Tranquil Thicket comes into play tapped. T: Add G to your mana pool. Cycling G Unholy Grotto Land Rare T: Add 1 to your mana pool. B, T: Put target Zombie card from your graveyard on top of your library. Windswept Heath Land Rare T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library. Wirewood Lodge Land Uncommon T: Add 1 to your mana pool. G, T: Untap target Elf. Wooded Foothills Land Rare T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library. Plains Land Plains Land Plains Land Plains Land Island Land Island Land Island Land Island Land Swamp Land Swamp Land Swamp Land Swamp Land Mountain Land Mountain Land Mountain Land Mountain Land Forest Land Forest Land Forest Land Forest Land Forest Land Cryptic Gateway - 5 Artifact Rare Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way. Doom Cannon - 6 Artifact Rare As Doom Cannon comes into play, choose a creature type. 3, T, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. Dream Chisel - 2 Artifact Rare Face-down creature spells you play cost 1 less to play. Riptide Replicator - X4 Artifact Rare As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. 4, T: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator. Slate of Ancestry - 4 Artifact Rare 4, T, Discard your hand: Draw a card for each creature you control. Tribal Golem - 6 Artifact Creature — Golem Rare Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and “B: Regenerate Tribal Golem” as long as you control a Zombie. 4/4