Ambition's Debt ACTIONS Ashigaru Levies (C) *G 2F Battle: Pay any amount of Gold. Place an Ashigaru Followers token on one of your Samurai Infantry Personalities in this battle. The Follower's Force equals half of the Gold spent to play this card, rounded down, but cannot exceed the Samurai's Force. Discard the Follower from play when the turn ends. Bloodspeaker's Deal (U) 0G 3F Open: Bow one of your Bloodspeaker Personalities. Bow a Personality in play. A Chance Meeting (U) 0G 3F Battle: One of your Personalities in this battle challenges an opposing Personality. If the challenged Personality refuses the challenge, that personality becomes dishonored, and all of his or her Followers bow. If the challenged Personality accepts the challenge, the duel's winner gains Honor equal to the number of cards focused by both players, and the loser is destroyed. Concede Defeat (C) 0G 4F Reaction: Immediately after a player strikes and before Focus values are revealed or compared in a duel involving one of your Personalities, discard the Focus cards. Your opponent wins the duel and resolves the effects of winning. Negate the effects of losing. A Costly Alliance (C) 0G 3F Political Reaction: When you accept an invitation to ally, play this card. If one of your units is in an army when the army destroys a Province or opposing army during this Attack Phase, permanently take control of a Holding controlled by the player with whom you allied. Only one copy of this card can be played per turn. Critical Duel (C) 0G 2F Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. The loser is not destroyed, but the loser's player cannot gain Honor until after the battle ends. Dangerous Terrain (C) 0G 1F Battle Terrain: Destroy each Personality and Follower with under 1 Force at this battle. Dark Energy (R) 0G 1F Ninja Open: Straighten a Ninja card. If the card is a Personality, it permanently has -1 Chi. Lose 2 Honor. Darkness Within (C) 0G 2F Ninja Battle: Raise this Province's Strength to equal that of another player's Province. Lose 4 Honor. Dead Eyes (U) 5G 1F This card costs 0 Gold when targeting a Crab Personality. Limited: Target one of your Personalities. Lower the Personality's Personal Honor to 0. The personality permanently gains the Berserk trait and the ability "Battle: Once per turn, this Personality gains +3F. Destroy this Personality immediately after this battle unless his or her army has at least twice the opposing army's Force at the battle's resolution." Defensible Position (C) 0G 1F Battle Terrain: Each Personality and Follower at this battle has -1F until the battle ends. Denying the Emperor (R) 0G 3F Limited: Target a Ninja Personality in play. The Personality has -2 Chi until the turn ends. Dirty Politics (R) 0g 1f Political Reaction: When another player is losing Honor, you gain the Honor instead. You cannot take this action if the Honor loss cannot be prevented or changed. Political Reaction: When another player is gaining Honor, you lose the Honor instead. You cannot take this action if the Honor gain cannot be prevented or changed. Dying Effort (R) 0G 1F Battle: Straighten one of your bowed cards in this battle. Destroy the card immediately after the battle ends. Entrench (U) 0G 4F Battle: Get a non-Unique Fortification from your Dynasty deck. Pay all costs for bringing the Fortification into play. Attach the Fortification to this province. Shuffle the deck. Open: Get a non-Unique Fortification from your Dynasty deck. Pay the Fortification's Gold cost; the Fortification costs 3 more Gold. Attach the Fortification to one of your Provinces. Shuffle the deck. Footsteps of Madness (R) *G 2F Reaction: When an action is being taken from a Stronghold, pay this card's Gold cost, which equals the Stronghold's Gold Production. Cancel the action. The action is considered to have been used. Forethought (R) 0G 3F Reaction: Immediately before you discard the top card of your Fate deck due to a card effect, play this card. Put the card into your hand, then discard a card from your hand in its place. Forward, March! (C) 0G 1F Battle: Attach any number of Followers from one of your units outside of this battle to one of your unbowed Personalities in this battle that can legally attach them. Honor, Bah! (R) 0G 1F Political Reaction: Immediately after gainig Honor, instead gain equal Gold that you can use toward paying the Gold cost for one card before your next End Phase ends. Political Reaction: Immediately after gaining Honor, instead draw a number of cards equal to a third of the Honor, rounding up any fractions. Honor's Cost (U) *G 2F Open: Target a Personality in play. Pay Gold equal to the Personality's Chi plus Personal Honor. Bow the Personality. You cannot take this action during battle. Imperial Summons (C) 0G 1F Political Open: Bow your Stronghold or discard the Imperial Favor. Bow a Personality in play. This is considered a use of the Imperial Favor. You cannot take this action during battle. In Search of the Future (C) 0g 3f Battle: Reduce to 0 all Force bonuses for cards in this battle, except bonuses from attached cards. You may play this card in a abttle in which you have no units. Infantry Square (C) 0G 4F Battle: If the opposing army has more Cavalry units than yours has Infantry units, target an Infantry Personality in your army. The personality gains Force equal to his or her Force until the battle ends. You cannot play more than one copy of this card per battle. Judgement of Toshiken (U) 0G 2F Reaction: Immediately after cards are revealed in a duel, negate all card effects that would affect the duel's outcome. Determine the winner and loser solely by Chi plus Focus values. If either participant has not focused, each participant may play an extra Focus card (face-down if both choose to play extra Focus cards). Kakita Teacher (U) 5G 2F This card costs 1 less Gold when targeting a Crane Personality. Limited: Bow one of your Samurai. The Samurai permanently gains the Double Chi trait. Kolat Bookkeeping (U) 0G 1F Reaction: When a Stronghold bows to produce Gold for bringing a Personality into play and the Stronghold's controller has, face-up in a Province, a Gold-producing Holding for which the Stronghold alone could have paid, the Stronghold produces no Gold. Night of Three Stars (C) 0G 4F Reaction: Immediately before a player resolves an Event during a turn in which the player already resolved an Event, cancel the second Event. Oath of Courage (U) 0G 1F Limited Political: Target a Personality in play. The Personality permanently has -1 Personal Honor. Overconfidence (C) 0G 2F Reaction: When a Personality has received from an action a Force bonus more than or equal to his or her printed Chi, bow the Personality. The Personality cannot straighten during his or her controller's next Straighten Phase. Parade Ground Practice (C) 0G 3F Reaction: When you take a Battle action that targets exactly one Personality, the Personality permanently gains +1C. Poisoned (C) 0g 2f Ninja Reaction: When a Personality takes a Political Action, the Personality has -2 Chi until the turn ends. Lose 2 Honor. Poisoned Honor (C) 0G 2F Limited: Target a Personality with under 3 Personal Honor. For the rest of the game, the Personality cannot lobby for the Imperial Favor, become Dishonored, take an action that causes an Honor gain or loss, or be targeted by an Honor card. Lose 2 Honor. Poor Health (U) 1G 2F Limited: Target a Personality. For the rest of the game, when the Personality focuses in a duel, randomly draw the Focus card from the legal Focus cards in his or her controller's hand. The Prophecies (R) 0G 4F Limited: Bow five non-Dark Oracles in play. Bring into play an Elemental Ring from your hand. Limited: Bow four Dark Oracles in play and the Oracle of the Void. Destroy all Elemental Rings in play. Ravine (C) 0G 1F Battle Terrain: This terrain takes effect when played. While this terrain is in effect, players cannot take actions on cards outside of this battle (uncluding Action cards) except actions that remove this Terrain or move units into the battle. You cannot play this Terrain if your army contains any Cavalry units. Storm of Arrows (C) 0G 3F Reaction: When one of your cards make a ranged attack, double the Ranged Attack strength. Bow the card targeted by the ranged attack instead of destroying it. Strong Words (U) 0G 2F Open: Bow one of your Champion, Daimyo, or Hero Personalites. Each Personality sharing a Clan affiliation with the Personality you bowed gains +1F/+1C until the turn ends. Summoning the Moon (R) 0G 1F Unique. Limited: Bow one of your Personalities. The Personality cannot straighten until your Straighten Phase three turns from now. While the Personality is bowed, each other Personality in play gains the ability "Limited: Issue an unrefusable challenge to the Personality bowed by Summoning the Moon." When the Personality next straightens, he or she permanently gains a Chi bonus equal to his or her printed Chi. The Sun in Shadow (U) 0G 4F Reaction: When a Kiho is being cast, cancel it. Swifter Arrow (U) 0G 3F Battle: Bow one of your non-Shugenja Personalities capable of a ranged attack. Target an opposing non-Shugenja Personality capable of a ranged attack. Destroy the target Personality. Tactical Maneuvers (U) 0G 4F Reaction: Immediately after the last Maneuvers segment of this Attack Phase, move one or more of your Personalities with the Tactician trait from one Province to another. This is not a use of the Tactician trait. Touching the Void (U) 0G 2F Limited: If you have no cards in your hand upon playing this card, permanently lower you maximum hand size by one. Draw four extra cards during your End Phase this turn. Uncertainty (C) 0G 1F Open: Target a Personality in play. The Personality's Chi cannot drop under 1 this turn. The Personality has -2F/-2C until the turn ends. Way of the Zokujin (C) 0G 1F Battle: Target a Personality. The Personality gains +1F. If the Personality is a Creature, it gains an extra +1F/+2C. Woodland Reserves (C) 0G 3F Battle: Bow one of your Forests. Move one of your units from one battle to another. EVENTS Assault on Otosan-Uchi (U) Until your next turn begins, each Personality with over 1 Personal Honor in an army attacking the player with the highest Family Honor gains +1F. Bitter Destiny (R) Bow all Tattooed cards in play. Until the beginning of your next turn, Tattooed cards cannot take actions. Calm Winds (U) For the rest of the game, negate all card effects that bow cards, other than effects from cards controlled or played by the bowing cards' controller. This does not affect cards bowed during the Attack Phase. Death to Onnotangu (R) If a player currently has the Obsidian Hand, Lord Moon's Blood, and Lord Moon Bone's attached to a version of Mirumoto Hitomi, the player immediately wins the game. Declaration of War (U) Until your next turn begins, any player who destroys in a battle a Province that contains an Event gains a Province to the right of his or her rightmost Province. No player can gain more than one Province in this way. Dragon's Strength (U) If you have your Clan's Champion in play, each of your Personalities in play permanently gain +1F/+1C. The Fallen Lion Fortress (R) Each Lion player and each player who has brought a Shadowlands card into play loses 6 Honor. The next time a Shadowlands player destroys a Province in battle, the Shadowlands player gains a Province to the right of his or her rightmost province. Plague of Locusts (U) Destroy all Holdings in play that entered play for 0 Gold. Recovering the True Tao (U) Each player may get from his or her discard pile an Elemental Ring that has been in play this game and return it to play. Troll Raiders (U) The first time this Event resolves, shuffle it back into your deck. Until it resolves a second time, no other Events resolve. Twenty-Seven Days of Darkness (U) Until the beginning of your turn two turns from now, lower to 3 the Gold Production of each Holding in play with over 3 Gold Production and negate the effects of Holdings that pay full Gold cost, reduce Gold cost to 0, or bring cards into play without Gold cost. Unmaker's Shadow (R) Until your next Events Phase begins, all Ninja Personalities gain the ability "Battle: Once per turn, move this Personality from one of the defender's Province to another. Lose 3 Honor." War Weary (U) For the rest of the game, no player can bring into play more than one Follower per turn, and Followers cannot have their costs reduced. FOLLOWERS The Damned (C) 3F 0C 1HR 7G -PH Shadowlands. A Crab Personality can attach The Damned for 2 less Gold. Battle: Once per battle, if opposed by one or more Shadowlands cards, The Damned gain +2F. Battle: Destroy The Damned. The Damned Personality gains +5F. Greensnake (C) 1F 0C 1HR 2G -PH 2F Naga. Open: Bow a Forest in play. Greensnake gains +1F. You cannot bow another player's Forest during the player's turn. The Legion of Two Thousand (R) 5F 0C 1HR 9G -PH 4F Unique. When you bring this card into play, you may get a Follower from you Fate deck, show it to the other players, and add it to your hand. Then shuffle the deck. Mantis Marine Troops (R) 1F 0C 1HR 2G -PH 2F Open: Bow a Port in play. Mantis Marine Troops gain +1F. You cannot bow another player's Port during the player's turn. Naga Spies (U) 0F 0C 1HR 1G -PH 3F Naga. Reaction: When the Battle Action Segment begins, bow Naga Spies. Make one ranged attack from this unit. Obake (U) 2F 0C 0PH 5G -PH 1F Shadowlands. Lose 3 Honor. Battle: Ranged 1 Attack. This does not bow Obake. The Ranged Attack strength cannot be changed, and the ranged attack cannot be combined with others. Ratling Archers (U) 1F 0C 0PH 4G -PH 2F Ratling Pack. Creature. Battle: Ranged 2 Attack. This does not bow the Ratling Archers, but the Ratling Archers can only do it once per turn. Scorpion Courtiers (R) 0F 0C 0HR 4G -PH 1F A Scorpion Personality can attach the Scorpion Courtiers for 1 less Gold. Reaction: When a Political action targest the Scorpion Courtiers' Personality, bow the Scorpion Courtiers. Cancel the action. Shiryo no Kaze (R) +1F 0C 1HR 0G -PH 3F Dragon Clan Ancestor. Monk Clan Ancestor. Unique. If Shiryo no Kaze's Personality has no Weapons attached, the Personality gains +1F/+2C while facing one or more Personalities with Weapons attached in a battle or duel. Shiryo no Takuan (R) 0F 0C 2HR 0G -PH 3F Toturi's Army Ancestor. Unique. Shiryo no Takuan counts as Takuan for uniqueness. Shiryo no Takuan's Personality may ignore Honor Requirements for attaching followers. Actions that would or can cause an Honor loss cannot target Shiryo no Takuan's Personality. Shiryo no Yasuki (R) 0F +1C 0HR 0G -PH 3F Crab Clan Ancestor. Unique. Reaction: When bringing a Holding into play, bow Shiryo no Yasuki's Personality. The Holding costs 3 less gold. Shugenja Students (U) 1F 0C 1HR 4G -PH 3F Limited: Bow Shugenja Students. Place a Fire token on them. Battle: Bow Shugenja Students and discard a Fire token on them for a Ranged 3 Attack. Temple Guard (U) 2F +2C 1HR 6G -PH 3F Battle: Pay the Temple Guard's costs. If you are the defender, the Temple Guard costs 2 less Gold. Attach the Temple Guard from your hand to one of your Monks in this battle. Tsuruchi's Legion (R) 1F 0C 1HR 5G -PH 2F Battle: Ranged 2 Attack. This does not bow Tsuruchi's Legion, but Tsuruchi's Legion can only do it twice per battle. Undead Cavalry (C) 3F 0C 0HR 5G -PH 1F Cavalry. Undead. Shadowlands. Lose 3 Honor. Battle: Fear 2. Yabanjin Horsemen (C) 2F 0C 1HR 6G -PH 2F Cavalry. Reaction: Once per ranged attack, when a ranged attack targets a card in this unit, discard a card from your hand. Lower the Ranged Attack strength by the discard's Focus value. Yokai no Junzo (F) +1F 0C 0HR 0G -PH Shadowlands Ancestor. Unique. Only a Human Personality with the Shadowlands trait can attach Yokai no Junzo. Lose 3 Honor. Fear effects created by Yokai no Junzo's Personality affect Personalities as well as Followers. HOLDINGS Armorer (C) 4G Limited: Bow the Armorer. Place a 1F/1C Armor token on one of your Personalities. The token is considered an Armor Item card. Barracks (C) 2G Fortification. You may attach Followers to the Barracks, ignoring Honor requirements, for half of their Gold cost, rounded down after modifications. The Followers cannot detach. During battles at this province, the Barracks and its Followers act as a defending unit if the Barracks has any Followers attached. The unit has no Personality and cannot leave a battle. Den of Spies (U) 3G Retainer. As a Limited action, any player may bow one or more of his or her Personalities with over 10 total Chi to destroy the Den of Spies. Limited: Bow the Den of Spies and one of your Gold-producing Holdings. Target a player. That player loses 2 Honor. Family Shrine (C) 2G When the Family Shrine enters play, target a player. Whenever the player resolves an Event, place a Shrine token on the Family Shrine. Whenever you resolve an Event, remove a Shrine token from the Family Shrine. Limited: Bow the Family Shrine. Gain Honor equal to the number of Shrine tokens on the Family Shrine. Guardian of the Rift (R) 1G Unique Retainer. Open: Bow the Guardian of the Rift. Target an ancestor and turn it face down. That ancestor does not affect play for the rest of the turn. Turn it face up when this turn ends. The Ikoma Histories (R) 3G Unique. While the Ikoma Histories are in play, each player loses 2 honor whenever one of his or her Events resolve. Large Shrine (C) 1G When the Large Shrine enters play, target a player. Whenever the player resolves an Event, place a Shrine token on the Large Shrine. Whenever you resolve an Event, remove a Shrine token from the Large Shrine. Bow the Large Shrine to produce Gold equal to the number of Shrine tokens on the Large Shrine. The Path of the Akodo (U) 5G Reaction: When a Follower bows to create an effect, bow the Path of Akodo instead. Shipyard (C) 2G Bow the Shipyard to produce 1 Gold. Bow the Shipyard to produce 4 Gold when bringing a Kobune, Naval, Port, or Sailor card into play. Shosuro Dojo (R) 5G Unique. Limited: Bow the Shosuro Dojo. Target a Personality face-up in a Province, with under 2 Personal Honor and without the Ninja trait. The Personality permanently gains the Ninja trait and permanently has -1C. Lose 2 Honor. Tangen's Lies (R) 6G Unique. Tangen's Lies cost 2 less Gold for Scorpion players. Reaction: Immediately after another player takes a Political action, bow Tangen's Lies. Add the top card of your Fate deck to your hand. Reaction: Immediately after another player takes a Political action, bow Tangen's Lies. The player must discard a card from his or her hand. ITEMS Baby Ki-Rin (R) 0F 0C 4G 3F Unique. A Dragon Personality can attach the Baby Ki-Rin for 2 less Gold. Personalities with over 2 or under 1 Personal Honor cannot target this Personality with actions. Bokken (C) 0F *C 1G 2F Weapon. This Personality has -1C during duels. If this Personality wins a duel in which his or her opponent focused, you gain extra Honor equal to the highest of the opponent's Focus values. If the loser's printed Chi exceeds that Focus value, the loser is not destroyed for losing the duel. Ono (U) +2F 0C 3G 2F Weapon. A Crab Personality attaches the Ono for 2 Gold. Shakoki Dogu (R) 0F 0C 3G 2F Battle: Destroy Shakoki Dogu. Discard the top card of your Fate deck. This Personality gains Force equal to the discard's Focus value. Toturi's Treatise (U) 0F 0C 0G 1F Reaction: During battle resolution, if your army's Force total equals the opposing army's, bow Toturi's Treatise. Your army wins the battle by 1F. KIHOS Be the Mountain 0G 2F Kiho Battle: Bow one of your Monks or Shugenja. Target a Personality defending this Province. The Personality gains Force equal to the Province's Strength. The Force bonus cannot exceed the caster's Force plus Chi. Lower the Province Strength to 0 until the turn ends. Finding the Harmony (U) 0G 3F Kiho Limited: Bow one of your Monks or Shugenja. Switch an Elemental Ring in your hand with one you have in play. This does not count as playing a Ring. Hate's Heart (R) 0G 1F Kiho Maho Limited: Lose 4 Honor, bow and dishonor one of your Shugenja, and discard a number of cards equal to the Shugenja's Chi from the top of your Fate deck. Target a Fate deck. Discard the same number of cards from the top of the target deck. A Shugenja with the Shadowlands trait has +2 printed Chi while casting this Kiho. Remove this card from the game. River Around the Hill (C) 0G 3F Kiho Limited: Bow one of your Monks or Shugenja. Get a number of cards from your Fate deck up to the Chi of the caster and discard them. Reshuffle the deck. Shooting-Star Strike (U) 0G 4F Kiho Elemental Reaction: Immediately before you discard a card from your deck for its Focus value, bow one of your Monks or Shugenja. Use this Kiho's Focus value instead. PERSONALITIES Asahina Dorai Exp (R) 1F 2C 0HR 8G 0PH Crane Clan Scholar. Shugenja. Kolat. Experienced. Unique. Lose 2 Honor. Limited: Bow Dorai and permanently lower his Chi by 1. Target another player. Discard a random card from the player's hand. This ability cannot be copied. Asahina Tsukiyoka (C) 1F 3C 7HR 7G 2PH Crane Clan Sculptor. Shugenja. Limited: Bow Tsukiyoka. Place a 1C Nemuranai token on a Personality without a Nemuranai token. Ashlim Exp (R) 1F 2C 0HR 5G 1PH Naga Shaman. Shugenja. Nonhuman. Experienced. Unique. Limited: Bow Ashlim and one of your Tattooed personalities to permanently remove the Tattooed trait from that personality. The target then gains +1C permanently. Bakeneko (C) 1F 3C -HR 6G 1PH Unaligned Cat Spirit. Creature. Cavalry. Bakeneko cannot attach Followers or Items. Battle: Bakeneko challenges an opposing Personality. If the challenged Personality refuses the challenge, he or she permanently has -2 Chi. Bayushi Aramasu Exp (R) 2F 2C -HR 8G 1PH Mantis Clan Samurai. Kolat. Experienced. Unique. Aramasu will not join a Scorpion player. Reaction: When an opponent discards a card from his or her hand other than as a Focus card or at the end of his or her turn, Aramasu permanently gains either +1F or +1C (your choice). Bayushi Urei (C) 3F 3C 0HR 6G 1PH Scorpion Clan Statue. Samurai. Nonhuman. Botsumoku (C) 0F 1C 0HR 5G 2PH Unaligned Monk When Botsumoku enters play, target another player. Whenever the player resolves an Event, Botsumoku permanently gains +1F/+1C. Goju Utsuei (C) 1F 3C -HR 4G 1PH Unaligned Ninja Shugenja. Lose 3 Honor. Gyosho (C) 1F 3C 4HR 6G 3PH Unaligned Tiger Priest. Monk. Whenever you bring an Elemental Ring into play, place a 1F/1C Enlightenment token on Gyosho. Battle: Destroy an Enlightenment token on Gyosho to have Gyosho issue an unrefusable challenge to an opposing Personality. Hida Amoro Exp2 (R) 7F 2C -HR 10G 1PH Crab Clan Berserker. Undead. Experienced 2. Unique. Lose 5 Honor. Amoro can only attach Skeleton and Zombie followers. Plague tokens do not affect Amoro. Reaction: Immediately before your turn begins, if Amoro is dead and in your discard pile, he permanently costs 2 more Gold. Shuffle him back into your Dynasty deck. Hida Yakamo Exp3 (F) 6F 5C 10HR 16G 5PH Crab Clan Champion. Naga Hero. Samurai. Tactician. Experienced 3. Unique. Yakamo will only join a Crab or Naga player. Yakamo can attach the Jade Hand without Gold cost. Spell effects cannot target cards in this unit. Battle: Once per battle, Yakamo gains Force equal to twice the number of Naga Personalities or Crab Personalities in this army, whichever is lower. Hirariko Exp (R) 2F 5C -HR 10G 0PH Unaligned Ninja Duelist. Experienced. Unique. Lose 4 Honor. Items give no bonuses and create no effects in a duel against Hirariko. Battle: Issue an unrefusable challenge to an opposing Personality with a Gold cost greater than the Personality's Chi plus Personal Honor. Hoshi Kumonosu (C) 4F 3C 6HR 8G 2PH Unaligned Monk. Tattooed. Each card in Kumonosu's unit contributes its Force to its army's total even if Kumonosu is bowed. Ichiro Kihongo (U) 3F 2C 0HR 6G 2PH Unaligned Badger Clan Elite Guardsman. Samurai. Reaction: When a player commits or moves a unit to attack one of your Provinces, move Kihongo to the Province. Ikoma Ryozo Exp2 (F) 4F 5C 0HR 10G 3PH Lion Clan Samurai. Unique. Experienced 2. Shadowlands. If the Imperial Favor targets a card in a battle Ryozo is in, Ryozo returns to your fief bowed. Battle: Once per turn, Ryozo gains +1F for each Oni in his army. Ikoma Tsanuri Exp2 (R) 5F 4C 10HR 14G 4PH Lion Clan Champion. Samurai. Double Chi. Tactician. Experienced 2. Unique. Tsanuri will only join a Lion player. While Tsanuri is unbowed in a battle, she negates all effects of Regions and Terrains in the battle. Battle: Bow Tsanuri. Destroy an opposing Personality with lower Force. Ikoma Yosei (U) 2F 3C 8HR 7G 3PH Lion Clan Strategist Reaction: Immediately before playing a Terrain, if Yosei is in your fief, bow him. Play the Terrain as if Yosei were in the current battle. Ikudaiu Exp (R) 3F 3C -HR 6G 1PH Unaligned Monk. Kolat. Experienced. Unique. Battle: Once per turn, move into this battle a number of you unbowed Monk Personalities up to the number of your Elemental Rings in play. Isawa Kaede Exp2 (R) 4F 5C 10HR 15G 4PH Phoenix Clan Oracle of the Void. Shugenja. Double Chi. Experienced 2. Unique. While Kaede is in play, straightening a Ninja card costs 2 Gold. Limited: Discard one of your Elemental Rings from play. You cannot bring the Ring into play this game. Destroy a Ninja card in play. Isawa Mitori (U) 2F 4C 8HR 8G 3PH Phoenix Clan Judge. Shugenja. Battle: Bow Mitori and discard a Kiho or Spell from your hand. Each other player with an unbowed Personality in this battle must either discard a Kiho or Spell from his or her hand or bow one of his or her Personalities at the battle. Issut (C) 3F 2C 0HR 5G 1PH Naga Defender. Bushi. Battle: Bow one of your Forests. Move Issut into an army defending one of your Provinces. Kage Exp4 (R) 2F 5C -HR 9G 1PH Unaligned Kolat Master. Tactician. Experienced 4. Unique. Reaction: When a Human Personality is being discarded during a player's Dynasty Phase, bow Kage and pay the Personality's costs. The Personality enters play under your control, ignoring Honor requirements, and permanently gains the Kolat trait. Kakita Aihara (U) 2F 3C 3HR 8G 2PH Crane Clan Peacemaker. Samurai. Reaction: Immediately after a Personality takes a Political Action, bow Aihara to issue an unrefusable challenge to the Personality. Kitsune Diro Exp (R) 4F 4C 8HR 10G 2PH Fox Clan. Yoritomo's Alliance. Experienced. Unique. When Diro enters play, he permanently gains either the Samurai or the Shugenja trait. Open: Once per turn, if Diro is a Shugenja, he gains the Cavalry trait until the turn ends. Battle: Once per turn, if Diro is a Samurai, he gains +1F/+1C. Kukanchi (C) 1F 2C -HR 4G 0PH Unaligned Elemental Terror. Void Oni. Nonhuman. Shadowlands. Lose 4 Honor. Kukanchi cannot attach Followers or Items. Elemental Open: Discard a card from your hand. Kukanchi gains +1F. Elemental Open: Discard a card from your hand. Kukanchi gains +1C. Matsu Daoquan (C) 1F 1C 5HR 5G 3PH Lion Clan Samurai. Shadowlands. While each other player has higher Family Honor than you, Daoquan gains +2F/+2C. Matsu Mori (C) 3F 2C 8HR 5G 2PH Lion Clan Samurai. Cavalry. Mori will not join a Unicorn player. Moetechi (C) 2F 3C -HR 4G 0PH Unaligned Elemental Terror. Fire Oni. Nonhuman. Shadowlands. Lose 4 Honor. Moetechi cannot attach Followers or Items. Elemental Reaction: When one of your Personalities is entering a duel, bow Moetechi and lose Honor equal to Meotechi's Chi. The Personality gains Chi equal to Moetechi's Chi until the duel ends. Moto Soro Exp (R) 4F 4C -HR 9G 1PH Unicorn Clan Samurai. Cavalry. Experienced. Unique. Battle: Once per battle, Soro issues an unrefusable challenge to an opposing Tattooed Personality. Nue (C) 1F 3C -HR 5G 1PH Unaligned Bird Spirit. Creature. Nue cannot attach Followers or Items. Battle: Bow Nue. Bow an opposing Personality with lower Chi. Olyah (U) 0F 3C 0HR 6G 2PH Naga Lore-Keeper. Shugenja. Open: Once per turn, Olyah copies an ability on a Naga Personality in play. Orschat (C) 4F 2C -HR 5G 0PH Unaligned Goblin Hero. Nonhuman. Shadowlands. Lose 2 Honor. Orschat will only attach Goblin Followers. Otomo Shishi (C) 0F 2C 0HR 6G 1PH Unaligned Economic Advisor. Toturi's Army. When you bring a Holding into play, if Shishi is face-up in one of your Provinces, Shishi costs 0 Gold until the turn ends. Oyuchi (U) 3F 2C -HR 6G 0PH Unaligned Elemental Terror. Water Oni. Nonhuman. Shadowlands. Lose 4 Honor. Oyuchi cannot attach Followers or Items. Elemental Battle: Bow Oyuchi and discard a card from your hand. Destroy a Terrain in play for this battle. If the discard is a terrain, you may play it instead of discarding it. Roshungi (U) 3F 3C -HR 6G 1PH Unaligned Dark Brother. Monk. Shadowlands. Lose 3 Honor. Open: Bow Roshungi. Target an Elemental Ring in play. The Ring does not affect play until the turn ends. Ruantek (C) 1F 3C -HR 6G 1PH Unaligned Ratling Scout. Cavalry. Ratling Followers gain the Cavalry trait while attached to Ruantek. Seppun Mashita (C) 2F 2C 3HR 5G 3PH Unaligned Duelist. Samurai. Toturi's Army. Reaction: Once per duel, immediately before Mashita focuses for the first time in the duel, draw three Fate cards. You may use one as your first Focus card in the duel. For each of the other two, either discard the crd or return it to the top of your Fate deck. Shadow Beast (C) 1F 4C -HR 6G 0PH Unaligned Ninja Creature. Shadowlands. Lose 5 Honor. The Shadow Beast will not join a Shadowlands player. Open: Once per turn, each other Shadowlands Personality has -1C, to a minimum of 1, until the turn ends. The Shadow Beast gains +1F for each other Shadowlands Personality in play. Shiba Kyukyo (C) 2F 3C 3HR 7G 2PH Phoenix Clan Ritual Master. Samurai. Immediately before a Kiho or Spell is cast during a battle Kyukyo is in, Kyukyo gains +1F/+1C. Shiba Odoshi (U) 2F 2C 3HR 6G 2PH Phoenix Clan Yojimbo. Samurai. Open: Bow Odoshi. Target one of your Shugenja. The Shugenja gains Force and Chi equal to Odoshi's Force and Chi until the turn ends. If the Shugenja is destroyed this turn, so is Odoshi. Shinjo Shono (C) 1F 1C 0HR 4G 1PH Unicorn Clan Hettan. Samurai. Cavalry. A player must discard two cards from his or her hand for one of his or her Personalities to challenge Shono. Shiyokai (U) 0F 1C -HR 4G 0PH Unaligned Stealer of Dreams. Spirit. Shadowlands. Lose 3 Honor. Shiyokai cannot attach Followers or Items. Battle: Bow Shiyokai. Target an opposing Personality. The Personality permanently has -1 Chi. Shosuro Yudoka (U) 0F 3C -HR 6G 1PH Scorpion Clan Ninja. Tactician. Lose 2 Honor. Battle: Bow Yudoka. Destroy a Terrain in play for this battle. Suana Exp (R) 4F 3C 6HR 9G 2PH Unaligned Acolyte of Water. Monk. Tactician. Experienced. Unique. Reaction: Once per turn, when another Personality uses the Tactician trait, raise the Force bonus by 2. Togashi Hoshi Exp2 (R) 7F 7C 7HR 15G 4PH Dragon Clan Champion. Dragon. Creature. Cavalry. Double Chi. EXperienced 2. Unique. Hoshi wil only join a Dragon or Monk player. Hoshi can attach Dragon items without Gold cost. Once per turn, Hoshi may cast a kiho as if he were a Monk, without bowing. Limited: Bow Hoshi. All of your Hoshi Personalities in your provinces, in your dynasty deck, and in play swear fealty to the Dragon clan. Togashi Shinseken (U) 0F 3C -HR 4G 2PH Dragon Clan Shugenja. Shinseken will not join a Phoenix player. Open: Bow Shinseken. Remove the Cavalry trait from a card until the turn ends. Tohaku Exp (R) 3F 3C 6HR 6G 3PH Unaligned Samurai. Toturi's Army. Experienced. Unique. Tohaku will not join a Lion player. Battle: Once per battle, Tohaku challenges an opposing Personality. The Personality cannot refuse the challenge if the Personality has over 2 Personal Honor. Toichi (U) 3F 4C -HR 6G 0PH Unaligned Elemental Terror. Earth Oni. Nonhuman. Shadowlands. Lose 4 Honor. Toichi cannot attach Followers or Items. Elemental Battle: A number of times per turn up to Toichi's Chi, an opposing Personality gains +1F. Tonbo Toryu (C) 1F 2C 1HR 3G 2PH Dragonfly Clan Sage. Samurai. Toryu may cast Kiho as if he were a Shugenja. Yasuki Nokatsu Exp (R) 1F 2C 0HR 5G 1PH Crab Taskmaster. Experienced. Unique. Battle: Destroy a Follower in this unit. Each Follower in this unit gains +2F. Yasuki Taka Exp2 (R) 0F 3C -HR 7G 1PH Crab Clan Merchant. Kolat. Experienced 2. Unique. While Taka is in play, your Gold-producing Holdings produce the maximum Gold they can produce while bowing, regardless of your clan affiliation or the cards for which they pay. This does not affect Gold Production that is based on the quantity of a card type in play. Yokatsu Exp2 (R) 5F 5C -HR 15G 1PH Unaligned Samurai. Cavalry. Kolat. Tactician. Experienced 2 Shinjo Yokatsu. Unique. Battle: Once per turn, destroy an opposing Follower with Force less than Yokatsu's. Yoritomo Chujitsu (U) 4F 2C 1HR 4G 1PH Mantis Clan Soldier Chujitsu can only be committed to a battle if another Mantis Personality is also committed or being committed to the battle. Yoritomo Furikae (C) 2F 2C 2HR 6G 2PH Mantis Clan Standard-Bearer. Samurai. If Furikae is destroyed in a battle or duel, he immediately returns to play bowed. Yoshi Exp2 (R) 2F 3C 0HR 7G 1PH Dragon Clan Shugenja. Monk. Kolat. Experienced 2. Unique. Open: Once per turn, one of your Personalities whom you did not bring into play gains +3F/+3C. Yosuchi (C) 3F 3C -HR 8G 0PH Unaligned Elemental Terror. Air Oni. Shugenja. Nonhuman. Shadowlands. Lose 4 Honor. Yosuchi cannot attach Followers or Items. Elemental Open: Up to twice per turn, Yosuchi gains either +1F or +1C. REGIONS Akodo Fields (U) Limited: Target one of your Followers in play and pay Gold equal to the Follower's Force. For the rest of the game, the Follower is Elite, contributes its Force to its army's total during the Resolution Segment of battle even if its Personality is bowed, and is immune to Fear. Carpenter Pass (U) This Province gains +8 Province Strength whenever one or more Shadowlands cards are in an army attacking it. Exile's Road (R) When Exile's Road enters play, target a Region in play that is not one of your Unique Regions. Exile's Road permanently becomes an exact duplicate of the target Region except for the name. If no Regions are in play, the text box of Exile's Road is permanently considered blank. Forgotten Lands (R) Unique. The attacker cannot choose to resolve a battle at this Province if another battle can resolve first. The Gates to Jigoku (R) Unique. Players cannot commit or move Personalities with attached Ancestors to attack or defend this Province. Imperial Highway (C) Reaction: Once per turn, during the defensive part of the Cavalry Maneuvers Segment, commit an Infantry unit to defend this or an adjacent Province. Last Stand Plain (C) Each duel during a battle at this Province compares Force versus Force instead of the stat noted on the card creating the duel. Lookout Mountain (C) When a player is commiting or moving units into a battle at this Province, the player may show any number of cards from his or her hand to the defender. During a battle at this Province, players cannot play cards from their hands that they did not show to the defender. Morikage (R) Unique. When Personalities appear face-up in the Province, they permanently gain the Ninja trait. Savaged Fields (U) When Savaged Fields enters play, target another player. Attach Savaged Fields to the player's leftmost Province without a Region attached. The Province gains +2 Province Strength, but events do not resolve in, and Regions cannot enter play attached to, the Province from which Savaged Fields entered play. Sorrow's Path (C) Immediately before the Resolution Segment of each battle at this Province, the attacker must destroy either one bowed or unbowed unit in his or her army, or three bowed or unbowed cards in his or her army. SENSEI At'Tok'Tuk Sensei (R) 0 0 -2 Crab. Mantis. Monk. Naga. Scorpion. Shadowlands. Unicorn. Sensei. Your Ratling Personalities are members of your clan. Ratling Followers will join you for 1 less Gold. Hiruma Sensei (R) 0 0 -2 Crab. Crane. Monk. Naga. Phoenix. Shadowlands. Toturi's Army. Sensei. Each player with one or more units in a defensive army may play actions in that battle regardless of card effects. Negate all costs for such players to take actions. While this card is in play, card effects created by the attacker cannot end a Battle Action Segment. Ikoma Sensei (U) 0 0 0 All Clans. Sensei. You may play Technique cards as if you were playing their required Clans. Kage Sensei (U) 0 0 -2 All Clans. Sensei. Your Kolat Personalities are members of your clan. Each of your Kolat Personalities has these abilities: Limited: Bow this Personality. Place a Sleeper token on a Personality in play. Reaction: When a Personality with a Sleeper token is taking an action, bow this Personality and destroy a Sleeper token on the Personality taking the action. Cancel the action. Kuro Sensei (R) 0 0 0 Lion. Mantis. Monk. Phoenix. Toturi's Army. Sensei. Your Personalities may refuse challenges that are normally unrefusable. Your Personalities will not issue challenges. If one of your Personalities refuses a challenge with no given penalty for refusal, you lose 3 Honor and the Personality becomes Dishonored. Nio Sensei (R) -1 0 -1 Crab. Naga. Phoenix. Shadowlands. Sensei. Each Stronghold in play with Gold Production more than your Stronghold's has -1 Gold Production. Norikazu Sensei (R) -1 -1 -1 Dragon. Mantis. Lion. Phoenix. Scorpion. Toturi's Army. Unicorn. Sensei. No Events resolve except those that create new victory conditions. Yori Sensei (R) 0 -1 -3 Crab. Mantis. Monk. Shadowlands. Sensei. You do not gain Honor for cards destroyed during the Resolution Segment of battle, but instead one of your Shugenja or Shadowlands Personalities may gain Force equal to half of the number of cards destroyed, rounded down, until your next turn ends. Yoritomo Sensei (U) 0 0 0 All clans. Sensei. Gold-producing Holdings cost 1 less Gold, to a minimum of 1, for you. Your Stronghold produces 1 less Gold when bowing to pay for a Personality. Yoshi Sensei (U) 0 0 0 All clans. Sensei. When a player pays full Gold cost for a Personality of his or her Clan, the player cannot gain over 1 Honor, regardless of the Personality's Personal Honor. Your card effects do not cause Honor losses for other players. SPELLS Celestial Gift (U) 1G 4F Spell Elemental Reaction: Immediately before discarding a card from your hand or your deck for its Focus value, bow this Shugenja. Use this spell's Focus value instead. Add this Spell to your hand. Fortune's Turn (C) 0G 2F Spell Battle: Bow this Shugenja. Send home from the current battle one of your units led by a bowed or unbowed Personality. Kuro's Fire (R) 5G 3F Spell Elemental Battle: Bow this Shugenja. Make a number of consecutive ranged attacks up to the Shugenja's Chi. The ranged attacks' total strength cannot exceed the Shugenja's Force plus Chi. Void's Path (R) 4G 3F Spell Elemental Limited: Bow this Shugenja. Look at the top five cards of your Dynasty deck. Place one of the cards face-up in your rightmost province, discarding the card there. Place the other four cards on the bottom of your Dynasty deck in any order. Remove this card from the game. STRONGHOLDS The Kitsu Tombs 6PS 4GP 1SH Your Lion Shugenja are Shadowlands cards. You may ignore Honor requirements for Shadowlands Personalities. Reaction: When bringing an Oni into play, bow one of your Human Shugenja. Cancel all of the Oni's non-Gold costs and coming into play effects. The New Akasha 6PS 3GP 2SH Crab personalities will join you for 2 less gold, but cannot have their Gold cost further reduced. You may ignore honor requirements for Crab Personalities and Naga cards, if you have no shadowlands cards in play. If you have both Crab Personalities and Naga Personalities in the same army, all such Personalities get +1F/+1C. Your Naga cards are immune to fear. The Spawning Grounds 7PS 3GP -19SH You cannot gain or lose honor. You cannot take political actions, or actions that directly cause honor losses for other players. Your Goblin, Ogre, Oni, and Troll personalities each gain +1F/+1C. Your Personalities will not swear fealty. Your cards are immune to fear.